Gundam: The Alternate Universe
The
1970's was the era of the "super robot" genre pioneered by Nagai Go's
MAZINGER
Z. A young boy would pilot a flashy-looking robot, often designed by his father or uncle, and fight a legion of bad
guys on his own. This trend dominated the
70's, producing shows such as
GRANDIZER,
COMBATTLER V, and
GOLION (better known as
VOLTRON in the
U.S.). Then in
1979, a show came along and forever changed the face of giant robot animation.

Its name is
MOBILE SUIT GUNDAM.

Tomino Yoshiyuki, the creator of
GUNDAM, is no stranger to the giant robot genre, having made his share
of contributions such as
IDEON and
ZAMBOT 3. And
GUNDAM does
exhibit some traits of the genre that it derived from, such as the brightly-colored, powerful robot designed by the protagonist's
father. But at the same time, it also introduced concepts that were—at the time—groundbreaking, such as the treatment
of the mobile suit as military hardware, and a detailed set of
theoretical physics to make it seem plausible.

In doing so,
GUNDAM became the primary influence that steered the genre towards increased realism. Shows
such as
MACROSS (better known to some in the
U.S. as
ROBOTECH) is a result of the trend
towards realism started by
GUNDAM. And there have been other examples as well; many shows have borrowed
something from, or been directly influenced by,
GUNDAM. Twenty years after its release,
MOBILE
SUIT GUNDAM has become one of the longest-enduring franchises in the anime world, with numerous
TV
and
OVA sequels and several theatrical features.
Gundam Wing
The second Alternate Universe series following Mobile Fighter G Gundam, Gundam Wing (or simply "GundamW" as it was originally
known) follows a story similar to that of the original One Year War saga. The year is After Colony (AC) 195, and after long
years of war over rights to indepedence, the Earth based government has seized full hold of the colonies. In an effort to
free themselves, rebel forces from five of the colonies send five young men in five powerful Gundams to Earth in order to
combat the Earth Sphere Alliance and the secret organization responsible for their misery, OZ (Organization of Zodiac).
Trained
to be mercenaries, the five fifteen year old boys, Heero, Duo, Trowa, Quatre and Wufei, begin a desperate battle to uncover
and destroy OZ, only to find that the situation was not as straightforward as once thought. In the midst of it all, one of
OZ's top pilots, the mysterious Zechs Merquise, is fighting a private war of his own to right the wrongs in his own past.
And in and out of the center of conflict, one young girl named Relena Darlian is struggling to find her way and help settle
the war with as little loss to either side as possible. There is no real good or evil; only each man or woman's perspective
on war and how mankind should live in order to further its own existence.
Unlike G Gundam, Gundam Wing is a story
heavily dependent on the philosophy of war as opposed to a true love story. The relationships between characters are sometimes
sketchy at best, and their interactions are often best defined in conflict; whether against one another or in aiding one another
in battle situations. In addition, it is believed by many that Wing was shaped as it was to attract a larger audience to gundam,
extending it to females, whereas G reached out to the Super Robot genre. The series was later followed up with an OAV entitled
Endless Waltz, which brought the AC story to a close and dealt with the original organization that ordered the Gundams sent
to Earth. It was later released as a movie version with additional footage.
Gundam SEED
A conflict which started between the Earth Alliance [aka Naturals] and Zaft [aka Coordinators],
which started because of economic troubles was clearly undecided. The two sides had no other choice, and war broke out. 11
months after this war started is when the timeline of Gundam SEED all begins. Heliopolis; a colony which is a 'neutral' colony
was dragged into the war while Earth hid their secret mobile suits here. ZAFT mobile suit force raids Heliopolis and thus
capturing all but 1 of the Gundams.
This series is truely one that has interesting twists and turns and seems to always
have new things that will hit you out of no where. Character deveolpement is something that Gundam Seed seems to have plenty
of... the characters are involved in various relationships and seem to not care about 'fighting' in general compared to some
other series.
I'd recommend this Gundam series to everyone even if you're not exactly the greatest mecha fan, theres
something for everyone.
G Gundam
G Gundam was oringinally aired in 1995 with 49 episodes. It was created
to commemorate 15-years of the Gundam series itself. The year is Future Colony 60, where in many series, the human race has
decided to live on colonies deep within the confines of space.
Gundams from different colonies gather up every 4 -
years to have a tournament, something like an event to calm people down, and to even prevent war from coming. However, this
year, a Gundam entering the tournament has different plans. Not only does this pilot *know* that he'll claim the championship,
but even destroy the Earth.
Gundam X
Fifteen years ago, those living in Outer Space went to war with people
still on Earth. During the battles of the 7th Space War, it was found that certain human beings had a mysterious arcane ability,
powers of the mind to control and forsee. These gifted people were called Newtypes. They were valuable to both sides of the
war; the Earth Federation designed the Flash System which allowed a Newtype pilot to control a horde of unmanned MS, called
Bit-Mobile Suits. This was an effective weapon, but sacrificed the lives of many Newtypes.
Space fought back for principal,
believing the effect of living in Space heightened every human ability and eventually created the prized power of a Newtype,
who was not something to use as a tool for war. But in the end, mankind was its own downfall. During the final battle, the
Space Revolution Army (SRA) crashed numerous colonies into the planet Earth, with a devastating effect. Millions upon millions
died as a result of the colony drop. Those that were fortunate enough to find refuge in a Shelter were both blessed and cursed;
they wouldn't see the sun again for four years. The rest that made it through had to endure and suffer with living on a ruined
planet, plagued by an endless winter and an ever-changing, chaotic atmosphere. With that, the war had ended-- for now. But
everyone who continued to live on was possessed by that tragic war, and the word "Newtype"...
The year is After War
0015, and life on Earth is finally on its way to creating a more perfect world, except for the ruthless mercenaries who use
mobile suits to make a living raiding; called Vultures, some of these people are merely chasing money, while others are running
from the past. Enter 15 year old Garrod Ran, an orphen of the war. He is a lively, rambunctious and friendly boy who is trying
to survive in the wake of the war, living off his daring-do's and knowledge of MS. Because of this, Garrod is hired by a smartly
dressed, and secretly ambitious, businessman, Rantu Aiko, for a dangerous mission: to rescue a kidnapped girl from a Vulture
ship, called the Freeden, and its hard, stoic captain, Jamil Neate. Sneaking aboard, Garrod manages to find the girl, Tiffa,
as well as a little prize for himself, namely a relic from the war, a G-con control for a Mobile Suit....